Level Size and Scale
Posted on July 2, 2018 in Game Design
Posted on July 2, 2018 in Game Design
Posted on July 2, 2018 in Game Design
For the purposes of this demo, the player for this demo will be a bowman from the Northern Wood. For melee combat, he will carry a large, two-handed war hammer he borrowed from his father. He is poor and young but gifted with a bow like no other. One day when hunting stag he wandered onto the desolate plains of the North. Tracking a white stag, he discovered an entrance to the Tomb of the Four- located in the Northern Crypts.
This simple backstory will do to frame the creation of the player and provides context for how he arrived at the crypt.
Posted on July 2, 2018 in Game Development Tools, Game Engine, Unity 3d
No, not orcs. There are enough Tolkien-inspired CRPGs that feature orcs, elves, goblins, etc.
What we do have is the ORK RPG Framework for Unity 3d. It appears to be a very nice, robust system for creating RPGs in Unity. Check it out here.
Posted on July 2, 2018 in Uncategorized
This blog covers the development of my Unity 2D CRPG demo project. This demo consists of a small, playable isometric 2D level. It will feature a complete story, NPC interaction, items. dialogue, spells, ambient characters, audio, and mini-quests.
Thanks for stopping in.
w.